Numeral Chess requires sharp eyes and promotes deep strategical calculation similar to Go (Wei Qi). There are 9 “Ones” (the lowest value pieces) and only 1 “Nine” (the highest value piece), the player will pick and choose in order to gain advantage.

Each piece can move and capture vertically, horizontally or diagonally based on their number, for example; piece “7” can move and capture 7 paces from its original position. The objective is to checkmate the opponent’s “0” by attacking it so that it has no safe positions to move to.

It’s also a win to stalemate your opponent so that he can’t move. A player may not force a repetition of moves. Right-click on the pieces to see how they move.


“One”: Moves and captures 1 step horizontally, vertically or diagonally in any direction.

“Two”: Moves and captures 2 steps horizontally, vertically or diagonally in any direction.

“Three”: Moves and captures 3 step horizontally, vertically or diagonally in any direction.

“Four”: Moves and captures 4 steps horizontally, vertically or diagonally in any direction.

“Five”: Moves and captures 5 steps horizontally, vertically or diagonally in any direction.

“Six”: Moves and captures 6 steps horizontally, vertically or diagonally in any direction.

“Seven”: Moves and captures 7 steps horizontally, vertically or diagonally in any direction.

“Eight”: Moves and captures 8 steps in horizontally, vertically or diagonally any direction.

“Nine”: Moves and captures 9 steps horizontally, vertically or diagonally in any direction.

“Zero”: Stay still, moves and captures 0 steps. The game objective is to protect your “Zero” while trying to checkmate the opposing “Zero.”


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The customer who purchased this game may use this it for commercial purpose, however, he/she must credit me (Eric Truong, United States), as the inventor of this game. He/she cannot claim to be the inventor of this game.

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